I started using Linux with Ubuntu 6.06 and at the time I was really into the game Jedi Academy. It used OpenGL and thus ran fairly well on Wine. I upgraded from an NVIDIA GeForce 4 MX420 to an ATI Radeon X1600Pro and the ATI drivers were absolute garbage so I kinda gave up on Linux gaming for a while. I was set on going NVIDIA on my next PC but around that time AMD bought ATI and opened up their documentation, leading to rapid improvements in the open source AMD drivers. Went with a Radeon HD 5870 and not long after I built that PC I was gaming in Wine again, though poorly on non OpenGL games still. Then Steam for Linux officially released and a lot of native games became available but I was still running Windows Steam in Wine as native Steam didn’t play Windows games. Then the Gallium Nine project offered a way to play DX9 games with significantly improved performance and I played a lot of Skyrim on Linux as well as a lot of other DX9 games. Then Vulkan happened and soon DXVK and Proton and the modern Linux gaming landscape evolved quite rapidly until we got to where we are today.
It’s not specific to Microsoft, but the general idea of letting proprietary software install whatever it wants whenever it wants directly into your kernel is a bad idea regardless. If the user had any control over this update process, organizations could do small scale testing themselves before unleashing the update on their entire userbase. If it were open source software, the code would be reviewed by many more eyes and tested independently by many more teams before release. The core issue is centralizing all trust on one organization, especially when that organization is a business and thus profit-driven above all else which could be an incentive to rush updates.