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Joined 1 year ago
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Cake day: June 12th, 2023

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  • I get needing more space for certain workflows but if fonts are blurry on 1080p at 100% there’s something wrong with your setup. Misconfigured font renderer or so. Configure your FreeType to set font smoothing to sharp and hinting to slight. If your distribution has other defaults, file a bug report with them. Back in the day when screens had a lower pixel density (I had 15" 720p once), FreeType might have been configured “smoother” because it would match print output closer.


  • Would you mind sending that email to the millions of devs around the world?

    Yes, I mind. For Qt5 applications, basic HiDPI support can be patched in with a single line. I actually did that for a handful of applications, tested them, and then submitted pull requests on Github. I cannot program, so all I could do is to copy and paste that one line from the Qt documentation. It’s not much but I already did my part.




  • People making those comments don’t realize that much of the desktop Linux stack is MIT/BSD licensed anyway. It’s also not like those “permissive licenses bad” people would delete all such licensed software from their system because the result would be unusable.







  • Sure but that attitude doesn’t help game developers looking to make a living selling console games. Godot with its licensing, helped by Unity messing up big time, is about to become the entry level game engine… The engine universities and self-taught game developers will likely use it as learning tool. Godot got a big influx of donations even though it’s under a permissive license. Small indies don’t care to modify the core engine anyway. Most GZDoom games on Steam are living proof of that. Game logic in separate scripts isn’t covered by the interpreter’s license anyway.